Beacon 3.21
BEACON » Devlog
Patch 3.21 is released, adjusting the spawn rate of Elite Enemies and adding many
Beacon Patch 3.21
Balance
- Removed Trench Droid spawners at start of levels
- Increased chance of Elite Enemies spawning in Landmarks from 10% to 15%
- Vault Passes to unlock the Scrap Vault are now 3 separate types of key, each correlating to one of the 3 doors to unlock the vault fully.
Fixes
- Fixed Level 2 Icosatron Mega Manufactory having a missing battery randomizer, making the main loot island unreachable without mutations
- Fixed a few item having incorrect model position in Codex
- Fixed a few incorrect tooltips
- Fixed Laser Gatling Variant model showing up on top of endings when equipped after winning
- Attempted fix for Native Ooze and Ultra Ooze not dropping their bestiary entries
- Fixed incorrect Boost Pad on Level 1 Hydro Trap Exit Tile
- Fixed many Bestiary entries having incorrect model positions and scales
Files
Beacon 3.21 903 MB
Jun 01, 2023
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BEACON
Mutate yourself to victory as you scavenge an uncharted alien planet in this stylish sci-fi action rogue-like.
Status | In development |
Author | monothetic |
Genre | Action |
Tags | Female Protagonist, Isometric, Low-poly, Roguelike, Roguelite, Sci-fi, Singleplayer, Twin Stick Shooter, Unity |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Final Transmission34 days ago
- Beacon 3.2 - Wrecking ZoneMar 16, 2023
- Beacon 3.11Jun 23, 2022
- Beacon 3.1 - Ruined ProspectsApr 30, 2022
- Beacon 2022 RoadmapMar 12, 2022
- Beacon 3.04Jan 28, 2022
- Beacon 3.03Jan 15, 2022
- Beacon 3.02Dec 31, 2021
- Beacon 3.01Dec 21, 2021
Comments
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is adding a simple 'active reload' system possible? like something in returnal where if you time the reload right it finishes early and gives certain bonuses?