Beacon: The Vault


As we've been shutting down the operations of Monothetic, we've collected a selection of past versions of Beacon that we've uploaded to Archive.org for anyone who's interested in exploring past versions of the game. We've hand selected only the finest builds extending from the very earliest prototypes in 2015 to the end of Early Access in 2022. We understand that this is a niche game with a small audience interested in exploring the past of the game, but for the dedicated players who are interested we wanted to show how the game has evolved over each year of development. Included are early prototype builds that have never been released before, the earliest public demos we shared at various conventions before our Early Access release, and various milestones throughout our First Access and Early Access releases.


As well as past versions of the game, we've spent the last few months assembling a digital art book to document the two projects we developed over our 12 years as Monothetic. The book collects concepts, mockups, explorations, visualizations, previews, renders, screenshots, and insights from Beacon along with our original FPS interdimensional horror game that we scrapped, Haven. We scoured dozens of folders and archives of our work as Monothetic to try and share the fullest picture of our efforts over both projects. The digital art book and previous builds can be found at the link below. 

https://archive.org/details/beacon_collection

We'd like to again thank everyone who supported us throughout our lengthy development, and hopefully this selection of builds and collection of our artistic efforts is interesting to some of our fans.

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